It’s an interesting concept that forces the player to assess whether it’s worth cashing in essence for short-term gains, but the lack of synergies with other existing units makes it feel disconnected from the rest of the design. There’s no shortage of alien races in science fiction that touch on these ideas - there’s more than a passing resemblance to the Necron from Warhammer 40K here - but Triumph does what they can to find a home for these ancient undead in the aftermath of Planetfall’s campaign.Įven though this new race has a similar techno-religious feel to the Celestian units from the base game, the tactical design of the Es’Teq’s Heritor technology stands out by focusing on “essence” - a spiritual energy that can be extracted from enemies and used as a consumable resource. The big thematic hook for this DLC is the introduction of the Es’Teq - an ancient biomechanical race whose theocratic culture revolves around the eternal preservation of the soul. Unfortunately, Revelations falls into that trap. Revelations couldn’t have been an easy delivery for the developers either, considering that they were following up one of the most pleasant surprises in strategy gaming last year and expanding a strategy game is often a risky move - additional elements can easily lead to unnecessary cluttering of the original design. The subject of this installment: the Revelations DLC for Age of Wonders: Planetfall, developed by Triumph Studios and published by Paradox Interactive.Īfter putting in over a thousand turns during my review for Age of Wonders: Planetfall, I can’t say that I’m starved for more content from DLC. Instead, it’s an exercise in offering a quick recommendation (or dismissmal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review.
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